The handheld's screen swivels using a 'self-developed ultra-thin alloy hinge built for lasting durability.' Even companies like Nintendo sometimes struggle with keeping moving parts durable on their devices, so hopefully Anbernic has come up with a hinge design that will last.
"Last year, when I saw that Windows NT had been ported to the Wii, I felt a renewed sense of motivation. Even if my lack of low-level experience resulted in failure, attempting this project would still be an opportunity to learn something new."
While the PlayStation 4 was considered jailbroken by 2016, the Xbox One has remained invulnerable since its release on November 22, 2013. Well, that is until very recently, as Markus 'Doom' Gaasedelen just showcased a newly discovered 'Bliss' exploit at RE//verse 2026.
The handheld features a 4.88-inch display with a resolution of 1080 × 1620 pixels and a 3:2 aspect ratio. This format is particularly appealing for retro gaming because it better accommodates older console titles that do not match modern widescreen displays. The panel is also noticeably sharper than the screen used in some competing handhelds, such as the Ayaneo Pocket Micro, which uses a smaller 3.5-inch display with a lower resolution.
I had this idea, let's go out to a store and buy the cartridges, buy three or four of them. And indeed, despite Linden's technical wizardry, even he couldn't do anything about the underpowered hardware, and, as anyone who's played it can tell you, while the sheer existence of Doom on the SNES may be magical, playing it is anything but.
What separates this from a standard Raspberry Pi build is the pair of breadboards soldered directly to the GPIO pins, seated inside the case, and accessible through a removable back panel. Connecting a sensor no longer means hunting for a separate breadboard and a tangle of jumper wires. PickentCode plugged in a temperature and humidity sensor and had it reading live data within minutes.
The Game Boy family of handheld consoles was groundbreaking, making gaming more accessible to millions worldwide. Nintendo's portables beat off technologically superior competition from the likes of Sega's Game Gear and Atari's Lynx. They became home to foundational moments for the medium, from what is still arguably the definitive version of Tetris to the birth of Pokémon. Yet with the iconic gray monolith launching in 1989, it's now pushing 40-and playing those important classics gets tougher every year.
Returning to old games isn't always easy. Depending on how old the game is, you might run into various problems, including unusual controls or compatibility issues. Another common point of friction you might encounter is an older game running poorly. This can make it a slog to replay some of the modern classics, even if they're just a decade or so old. So I'm happy to see Ubisoft going back and updating performance in games like Far Cry Primal and Assassin's Creed Unity.
There were lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19. There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods.
That is where Razer's Pokémon collection comes in. Instead of one Pikachu mousepad, Razer built a full ecosystem that includes the BlackWidow V4 X keyboard, Cobra mouse, Kraken V4 X headset, and Gigantus V2 M mat. The line is officially licensed and leans into Kanto nostalgia, wrapping every peripheral in Pikachu, Bulbasaur, Charmander, and Squirtle graphics across bright yellow surfaces with synced Razer Chroma RGB lighting.