The RG Rotate will run on Android, feature an aluminum alloy frame and come in Polar Black and Aurora Silver. Anbernic's video detailed that the handheld will have a 'proprietary ultra-thin alloy hinge' that went through 'high-durability testing.'
The handheld's screen swivels using a 'self-developed ultra-thin alloy hinge built for lasting durability.' Even companies like Nintendo sometimes struggle with keeping moving parts durable on their devices, so hopefully Anbernic has come up with a hinge design that will last.
"I think one of my most-played games is Pokemon Pinball, but the idea to make a pinball game came from Mario... he came to me and say 'JP, I want to make a custom engine for Playdate and we should make a pinball game.'"
The handheld features a 4.88-inch display with a resolution of 1080 × 1620 pixels and a 3:2 aspect ratio. This format is particularly appealing for retro gaming because it better accommodates older console titles that do not match modern widescreen displays. The panel is also noticeably sharper than the screen used in some competing handhelds, such as the Ayaneo Pocket Micro, which uses a smaller 3.5-inch display with a lower resolution.
As you can see, this cartridge has Hollywood Video stickers on it. Which is interesting. And I wasn't able to find any record of the competitions being done at Hollywood Video. The 1995 competition was a Blockbuster competition. A major competitor, or the major competitor of Hollywood Video.
I had this idea, let's go out to a store and buy the cartridges, buy three or four of them. And indeed, despite Linden's technical wizardry, even he couldn't do anything about the underpowered hardware, and, as anyone who's played it can tell you, while the sheer existence of Doom on the SNES may be magical, playing it is anything but.
It's now an online sci-fi extraction shooter in which players beam down to the planet Tau Ceti IV to scavenge for loot, carry out missions and potentially blast each other in the process. Its closest rival is Arc Raiders, which makes a similar use of stylised retro-futurism.
The Game Boy family of handheld consoles was groundbreaking, making gaming more accessible to millions worldwide. Nintendo's portables beat off technologically superior competition from the likes of Sega's Game Gear and Atari's Lynx. They became home to foundational moments for the medium, from what is still arguably the definitive version of Tetris to the birth of Pokémon. Yet with the iconic gray monolith launching in 1989, it's now pushing 40-and playing those important classics gets tougher every year.
This flagship gaming device is powered by the Snapdragon G3x Gen 2 SoC, and the graphics are handled by the 8-core CPU and 4nm technology Adreno A32 graphics card. The top variant of the handheld comes with 16GB of ultra-fast LPDDR5x RAM and UFS 4.0 storage for enjoying demanding emulated games without any lag or overheating. To keep the latter at bay, Ayaneo has a built-in active cooling fan and the biomimetic fishbone design to ensure maximum frame rates are sustained over long gaming sessions.
Returning to old games isn't always easy. Depending on how old the game is, you might run into various problems, including unusual controls or compatibility issues. Another common point of friction you might encounter is an older game running poorly. This can make it a slog to replay some of the modern classics, even if they're just a decade or so old. So I'm happy to see Ubisoft going back and updating performance in games like Far Cry Primal and Assassin's Creed Unity.
That is where Razer's Pokémon collection comes in. Instead of one Pikachu mousepad, Razer built a full ecosystem that includes the BlackWidow V4 X keyboard, Cobra mouse, Kraken V4 X headset, and Gigantus V2 M mat. The line is officially licensed and leans into Kanto nostalgia, wrapping every peripheral in Pikachu, Bulbasaur, Charmander, and Squirtle graphics across bright yellow surfaces with synced Razer Chroma RGB lighting.
Released in 1999, 70s-style Robot Anime Geppy-X is a sideways shoot-em-up about blasting mechanical space fiends. A competent enough shmup, what established as a cult classic in Japan was its lovingly-crafted send-ups of '70s anime, such as Getter Robo and. An ever escalating robo-opera divided between episodes, with mean robot bosses, increasingly absurd transformations and suffocatingly tight disco speedsuits.
There were lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19. There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods.