Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
Screenshots of the game showed the Gallade, a fighting bipedal creature, with a female symbol (♀) denoting its sex. However, the game has always had Gallade evolve from a male version of a Kirlia.
PlayStation has announced a new contest called The Playerbase, allowing winners to have their likenesses scanned to appear in PlayStation games, starting with Gran Turismo 7.
I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
The former, a story about a traumatized boy defending a city from alien incursions using a biomechanical humanoid mecha in the hopes he will be able to understand himself and earn approval from others, is an apt point of reference for Control Resonant's protagonist Dylan Faden. Dylan, the brother of Federal Bureau of Control's director Jesse Faden, is a powerful parautilitarian who has abilities by way of a connection to an otherworldly entity called Polaris.
As our current projects move into new phases of development, we continuously take a hard look at our team structures to ensure they align with our long-term studio goals. While we always strive to transition our people into new roles whenever possible, we have unfortunately reached a point where these departures are necessary.
Some part of me feels that could just as easily be one of those mementos of Earth. That's because playing feels like stepping through time, which is neither a comment on the quality of its gameplay or its fidelity, both places in which it is no slouch. Rather, it's a comment on its essence.
The Assassin's Creed series debuted in 2007, and since then, the series has become a fixture in the gaming landscape. It received reliable annual installments (or more!) for several years; that cadence has relented a bit now, but the franchise's long history has certainly left us with no shortage of Assassin's Creed games to enjoy.
Ubisoft's shakeups continue unabated. The creative director of the next Assassin's Creed game, codenamed Hexe, has left the company. The departure of Clint Hocking, a 20-year veteran of the company over two stints, was reportedly announced in a staff meeting this week.
They've never all appeared together at once, except on lists of video game legends. And, surely, in the dreams of some gamers. They would certainly make a peculiar group: a mustachioed plumber, a fearless archeologist, a lightning-fast hedgehog, a warrior and a princess, a monkey in a tie, a marsupial in jeans and a strange yellow rodent. Outlandish, to those unfamiliar with them. But for those who know of their existence, these creatures are global icons.
Created by Swedish developer Embark Studios, Arc Raiders is an extraction shooter: an online multiplayer game that drops you into a world with other people to search for valuable weapons and items before attempting to escape with all your spoils. You can play alone or with up to two friends in a squad. Most extraction shooters feature two types of gameplay: Player vs Environment (PvE), which means exploring the world and fighting computer controlled enemies,
"I feel like with Anthem, it heavily relies on online data that was stored in Bioware's server," Andersson added. "In my initial testing, the game couldn't load into the level without that data."
There's a lot about Perfect Tides: Station to Station 's Mara that I find relatable. Like me, she's recently moved to a place simply called "the City" from the middle of nowhere, and like me, she's an avid writer. But these biographical details aren't the important thing; it's the way she's painted by the game's incredibly sharp writing where I start to feel uncomfortably seen.