Sportfive's gaming department, which started with just three dedicated employees in 2016, has now expanded to a robust team of 80, highlighting the agency's commitment to the gaming sector.
Windrose is a sprawling survival crafting game, featuring base building, multiplayer, and some damn-hard-to-kill boar. It's this part of the game that might end up being a roadblock for those just wanting to sail the seas with a crew of singing pirates.
"Crimson Desert has sold through over 5 million copies worldwide! Thank you to every Greymane who has joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support and we are truly grateful."
I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
"At this stage, it seems clear to us that Yves Guillemot has no knowledge or understanding of his company or its employees," Solidaires Informatique union representative at Ubisoft Paris Marc Rutschlé told Gamesindustry.biz. "The company is continuing its cost reduction and layoff plan. Our teams are already working under pressure, often understaffed. After several years without pay rises (or very small increases), we understand that once again, employees will not receive a raise this year."
The Assassin's Creed series debuted in 2007, and since then, the series has become a fixture in the gaming landscape. It received reliable annual installments (or more!) for several years; that cadence has relented a bit now, but the franchise's long history has certainly left us with no shortage of Assassin's Creed games to enjoy.
As translated by , ex-Automaton Ubisoft Osaka game designer Kensuke Shimoda shared his pushback in response to a comic by manga artist Sadataro attributing Assassin's Creed Shadows' sales performance to Ubisoft's "DEI" initiatives. For context, Ubisoft has previously stated that Assassin's Creed Shadows "performed within expectations," and, as of July 2025, had amassed over 5 million players. Ever since Shadows dared include an African samurai as one of its two protagonists, it's been the target of anti-woke attacks,
Ubisoft's shakeups continue unabated. The creative director of the next Assassin's Creed game, codenamed Hexe, has left the company. The departure of Clint Hocking, a 20-year veteran of the company over two stints, was reportedly announced in a staff meeting this week.
An Ubisoft developer I chatted with back in 2022 was feeling pretty jealous. Elden Ring had just come out and was blowing people away. Despite FromSoftware's reputation for challenging gameplay and esoteric design, the open-world RPG was breaking out into the mainstream. It was a hardcore game but it wasn't only being enjoyed by hardcore gamers. Ubisoft had thousands of people working on open-world RPGs for years. Why couldn't it make one that felt just as creatively bold, vibrant, and potent?