This week I finally got to share what I've been working on behind the scenes: Kotaku's review of the remake of Metal Gear Solid 3, as well as a deep dive into what makes this reimagining tick. Long story short: I think the game rocks and it's been the most fun I've had with an MGS title in many years. But it's not out yet, so it won't be mentioned in this week's rundown.
A typical climb in Cairn - and most rock climbing games for that matter - tasks you with managing rope, and the pitons you use to anchor it to a rock face. You add pitons as you climb so that in the event you slip, you only fall to your last piton rather than all the way to the ground. In Free Solo mode, you don't have that safety net, turning each climb into more of a roguelike run.
"Lost in Random being a roguelike sounded like a great idea and [way] to continue with the IP, but taking a new spin on it," Martin Storm, the director of the new roguelike Lost in Random: The Eternal Die, told Polygon during a recent video call. "And that's kind of how it started."