What's more fun than crawling dungeons? Designing them first
Briefly

Into the Restless Ruins is a roguelike deckbuilder that offers a fresh twist by combining dungeon-building with auto-attacking exploration. Players build their dungeons from cards in hand during the day and then navigate through them at night. This duality is complemented by a narrative rooted in Scottish folklore, where players collect Glimour and face off against the Warden of each dungeon. Despite initial skepticism towards its genre, this game's unique mechanics and thematic depth maintain player engagement and differentiate it from its peers.
In Into the Restless Ruins, you are both architect and adventurer, navigating a unique dual gameplay structure that combines dungeon building and auto-attacking exploration.
Developer Ant Workshop draws inspiration from Scottish folklore, weaving a rich narrative where players harvest Glimour and confront the Warden of each dungeon.
The game shines with its innovative concept of using dungeon rooms as cards in your hand, providing a fresh twist on the roguelike deckbuilding genre.
Although it embraces well-worn tropes of roguelike and deckbuilders, the game's clever mechanics and thematic depth set it apart in a crowded market.
Read at Polygon
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