Zelda: Echoes of Wisdom almost went full Mario Maker
Briefly

Terada reflects on their initial concept for the game, stating, 'We were exploring a few different ways to play the game in parallel. In one approach, Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons.' This highlights their initial vision for player creativity within the game world.
Aonuma shares his insights on the evolution of gameplay, saying, 'As I played, I started thinking that while it's fun to create your own dungeon and let other people play it, it's also not so bad to place items that can be copied and pasted.' This suggests a shift toward integrating user-generated content with gameplay.
Read at Polygon
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