Tribute's Marvel Cosmic Invasion takes the formula from Shredder's Revenge and applies it to the X-Men arcade game, a legendary beat-'em-up that supported up to six players on a two-screen cabinet. That tech was advanced for its time, but nowadays, the wide-screen format doesn't stand out as much. Instead, Tribute pushed what's capable in the gameplay. The 1990s beat-'em-up had simpler mechanics with three buttons for jumping, attacking and a super move that was powerful but consumed health.
The job that takes me out of the house every morning (and funds my board gaming hobby) is 'analytical chemist'. This means I spend my day running fancily named instruments and explaining to other people what the numbers or graphs they spit out mean. In order to understand this stuff myself, a pretty significant chunk of my life from college onwards has involved using or referencing a periodic table. Reciting the noble gases in order
Death is everywhere in video games, but it's rarely something we're asked to think much about. It's something to escape or inflict onto others, marking the end of your run in a roguelike or a goal to reach for in a competitive shooter. What's explored much less often is what's left behind, in the form of grief, memories, and physical remains, all of which in real life require careful handling and reflection.
Super Meat Boy is the poster child for tough-as-nails precision platforming. The 2010 2D platformer starring a slab of meat was a viral hit in part because the game knew how difficult it was, and emphasized your repeated deaths by showing you each of them simultaneously once you finally completed a level. I've been curious to see how that 2D precision would translate into the realm of a 3D platformer. Unfortunately, based on a brief gameplay demo, the answer is: not very well.
Players have been experimenting around these key pillars of Maelle's nuke build over the last week to keep upping the total damage output, going from over one billion damage to over two billion, and eventually over three billion against certain enemies.