Donkey Kong Bananza Is Happening Because Nintendo Exec Wanted A 3D Kong Game
Briefly

Donkey Kong Bananza marks the franchise's return to 3D platforming, the first since Donkey Kong 64 in 1999 and the first developed by an in-house team since 2004's Jungle Beat. Producer Kenta Motokura revealed that the idea originated when Yoshiaka Koizumi suggested exploring a 3D Donkey Kong. The team recognized Donkey Kong's unique abilities and incorporated voxel technology into gameplay design. This culmination of factors emphasized destruction as a central gameplay mechanic, aligning Donkey Kong's characteristics with innovative design paradigms.
Donkey Kong Bananza is the first 3D platformer in the franchise since 1999's Donkey Kong 64, and the first in-house developed since Jungle Beat in 2004.
Kenta Motokura explained that Nintendo executive Yoshiaka Koizumi prompted the team to consider making a 3D Donkey Kong, which was discussed with Shigeru Miyamoto.
Donkey Kong's unique abilities and experimentation with voxel technology influenced the decision to focus on destruction as core gameplay in Donkey Kong Bananza.
When we realized the compatibility of Donkey Kong's distinctive characteristics and voxel technology, we saw that this was a good match for pursuing destruction as core gameplay.
Read at GameSpot
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