Wanderstop, the latest creation from Davey Wreden's new studio Ivy Road, is an unexpected cosy game focused on tea-making. Unlike traditional games, it lacks competitive elements and instead fosters an immersive experience where players can explore the environment. The game's visual style is influenced by historical Western art movements, particularly impressionism and art nouveau, to enhance its cosy aesthetic. Art director Temi Olujobi cites alba: A Wildlife Adventure and other cozy games as inspirations for its design and gameplay, further emphasizing the relationship between the environment and the player’s experience.
Impressionist art is used for our vegetation, and I think it works for cosy games really well, because it totally evokes a lot of feeling, you can almost feel the colours in the environment.
I've made tons of games that maybe have 'cosy' elements. There might not be a win condition for the game, I'm really just crafting an experience for folks to complete.
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