Playing Metroid Prime 4 with mouselook and at 120fps feels incredible - and like it should be illegal
Briefly

The gameplay reveal of Metroid Prime 4 for the Nintendo Switch 2 featured familiar gameplay mechanics familiar to longtime fans. The segment shown was stripped of new features and showcased initial gameplay elements such as an arm cannon and missiles. This simple yet engaging section allowed developers to focus on how the core Metroid Prime experience performs on the enhanced hardware of Switch 2. Highlighted performance metrics included native full HD resolution and frame rates running up to 120fps, demonstrating a significant upgrade over past hardware.
In the brief base-under-siege style segment, Samus has access to her usual arm cannon, missiles, scanner, morph ball, and bombs - but that's it.
This is running at 120 frames per second, the Nintendo representative manning my demo station tells me immediately as I sit down.
It makes Prime 4 feel like a very simple, iterative sequel to its three predecessors - but we already know from other footage that there's more going on here.
Nintendo never typically focuses on performance metrics. But here, they do - and you can see why.
Read at VG247
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