Indie games are gaining unprecedented traction, as evidenced by the overwhelming success of Schedule I, created by solo developer TVGS. The drug kingpin simulator has sold around two million copies since its launch, positioning it alongside major AAA titles. Players praise its engaging mini-games and co-op features, akin to being characters from Breaking Bad. Within days of its release, Schedule I became the second most popular game on Steam, showcasing the potential for indie developers to carve out significant markets against established franchises.
Steam is seeing indie games like Schedule I compete with AAA titles for popularity, demonstrating that a solo developer can achieve significant sales and player engagement.
The success of Schedule I indeed set new standards for indie games by exceeding sales expectations and reaching peak player numbers that rival even popular franchises.
With its engaging gameplay and co-op mode, Schedule I has drawn in players who appreciate its unique approach to simulation and business management.
User feedback highlights how addictive Schedule I is, particularly praising its mini-games and the creativity involved in constructing a drug empire from scratch.
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