Summer Eternal's not-quite-Disco Elysium successor needs a focused vision, and the studio's unique worker-owned set-up is the key to making sure it finds one
Briefly

"Committees are compromise factories, unable by design to set artistic standards, in that compromises are the averages of everything and peaks and bottoms of nothing... Artistically-driven, Creative-led, Worker- and Player-owned... we will make compromises everywhere except artistic vision."
"Creative decisions will always be made by a core team of artists, who once they agree on what it is they are going to make, choose one to take the responsibility and spearhead the project. A game director if you will. Ideally this is a role in-rotation, project by project."
Read at VG247
[
|
]