Since the year 2000, around 10% of all games published were responsible for 90% of all the revenue generated. Only about 20% of all published games make any profit at all. Indie games have begun to take off as they can take more creative risks.
Big-budget AAA games rely on safe bets with proven trends to cover high development costs, hindering innovation. Steam reported 80% of games make less than $5,000 in two weeks post-launch.
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