Windrose is a sprawling survival crafting game, featuring base building, multiplayer, and some damn-hard-to-kill boar. It's this part of the game that might end up being a roadblock for those just wanting to sail the seas with a crew of singing pirates.
"Crimson Desert has sold through over 5 million copies worldwide! Thank you to every Greymane who has joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support and we are truly grateful."
The former, a story about a traumatized boy defending a city from alien incursions using a biomechanical humanoid mecha in the hopes he will be able to understand himself and earn approval from others, is an apt point of reference for Control Resonant's protagonist Dylan Faden. Dylan, the brother of Federal Bureau of Control's director Jesse Faden, is a powerful parautilitarian who has abilities by way of a connection to an otherworldly entity called Polaris.
Some part of me feels that could just as easily be one of those mementos of Earth. That's because playing feels like stepping through time, which is neither a comment on the quality of its gameplay or its fidelity, both places in which it is no slouch. Rather, it's a comment on its essence.
Ubisoft's shakeups continue unabated. The creative director of the next Assassin's Creed game, codenamed Hexe, has left the company. The departure of Clint Hocking, a 20-year veteran of the company over two stints, was reportedly announced in a staff meeting this week.