I discovered Pico-8 by accident - now I'm hooked on the best retro indie games you've never heard of
Briefly

Celeste, an influential indie game, originated from PICO-8, a fantasy console with a minimalist design emulating 1980s gaming. PICO-8's limitations in resolution and color palette challenge developers to embrace creativity, resulting in inventive games. Unlike modern AAA titles that often become overly complex, PICO-8 games are concise and self-contained, celebrating the essence of retro game design. The platform offers a new perspective on gaming, demonstrating that limitations can inspire rather than restrict creativity.
Celeste, a twitchy little platformer, began life in a make-believe console called PICO-8, which features a 128 x 128 resolution and a 16-colour palette.
PICO-8, a 'fantasy console,' replicates the constraints of 1980s gaming with 8-bit audio, a two-button input, and a fixed 128 x 128 pixel display.
The limitations of PICO-8 games foster creativity, producing short, addictive games that contrast sharply with the expansive, feature-rich AAA titles dominating the market.
These games are not 'old'; they embody the spirit of retro gaming, bringing a sense of nostalgia while redefining what a game can be.
Read at Creative Bloq
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