Nintendo admits Donkey Kong Bananza wasn't originally a Switch 2 game
Briefly

Donkey Kong Bananza features voxel environments that players can manipulate as they navigate with Pauline. Originally developed for the first Switch, the project transitioned to Switch 2 for enhanced power, allowing for significantly improved game mechanics. The concept of continuity of destruction enables players to change the environment, keeping track of those changes. This feature enhances gameplay, ensuring players experience surprise and engagement. The game also utilizes mouse controls for co-op play, adding depth to player interaction and creativity in gameplay.
The basic ideas were possible on Switch, but the best possible iteration of them would likely only be possible on Switch 2.
When the player changes the environment, the game retains that information, allowing for a rich variety of materials and large scale changes.
Destruction is your core gameplay, and when a player looks at a part of the terrain and thinks, can I break this? That creates impact.
The game makes use of aspects like mouse controls to direct Pauline during co-op play, enhancing the overall gameplay experience.
Read at Polygon
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