At The Snow League, we're committed to pushing the boundaries of what's possible in sport and technology. Working with Google Cloud allows us to bridge the language gap for our fans in over 100 countries.
Microsoft first rolled out Advanced Shader Delivery in its SDK last September and added support to the ROG Xbox Ally as a proof of concept by October. Microsoft said that the addition reduced launch times in games like Avowed by "as much as 85 percent," which is a big deal on battery-limited handhelds.
Microsoft has been testing its ad-supported Xbox Cloud Gaming service over the past few months, as I exclusively revealed in October. Now, the software giant is getting close to testing the free streaming option with Xbox Insiders. Over the weekend Microsoft updated its Xbox app with loading screens for Xbox Cloud Gaming that mention "1 hour of ad-supported playtime per session." That lines up with Microsoft's internal testing, which has been limited to one-hour sessions, with up to five hours free per month.
The main advantage of going the Multi-Cloud way is that organizations can "put their eggs in different baskets" and be more versatile in their approach to how they do things. For example, they can mix it up and opt for a cloud-based Platform-as-a-Service (PaaS) solution when it comes to the database, while going the Software-as-a-Service (SaaS) route for their application endeavors.