"There's still a small delta in the win-rates between the control schemes, with Point and Click having a minor advantage. We expect that difference will decrease over time as players gain more mastery with WASD, but we will continue to monitor this stat in the future."
Anna Savina, who previously worked as the head of talent acquisition at Gunzilla, posted on LinkedIn that she was owed multiple months of salary after dedicating 'three years of my professional life' to Gunzilla. She claims to have been ignored by Gunzilla despite reaching out multiple times to leadership at the studio.
Since its reveal in December, Highguard has a strange few weeks. Being the big reveal at the end of the Game Awards, which reportedly the company didn't pay for, got it a lot of eyeballs, but also a lot of scrutiny. People tend to expect some big new sequel or long-awaited project to cap off host Geoff Keighley's annual award and trailer showcase. Instead, Geoff showcased a free-to-play online shooter that, too many online, looked too similar to many other games already out there.